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PRO
version
€ 450
$ 675
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GDImage
is a Win32 graphic DLL to be used with Windows 2000, XP Home, XP
Pro,
2003, VISTA.
Windows 98 and ME are not
supported.
GDImage controls are
persistent, you'll never worry about redrawing when your window is minimized
or temporarily covered, because they handle all the messy Windows details for
you.
Create once... and forget, GDImage handles everything, automatically!
All colors use
the 32-bit ARGB format required to perform alphablending.
Mix bitmaps and
vectorial drawing in the same graphic control.
Create child
controls, popup layered windows, popup shapped windows (window based on region).
Create Sprite
animation, dynamic image rotation, and visual effects.
Use the built-in
effects to perform slide show presentation.
You can use both
the GDI and the GDI+ API inside the same GDImage control.
OpenGL
support to create 3D animation, including texture creation from any of the
supported graphic formats.
Display very
large image altogether with zooming capabilities.
Create
interactive application through mouse/keyboard event callback (Pro version
only).
Complete
examples provided with commented "SDK style" source code, ready to
use.
Detailed CHM
help file.
Sprite objects:
Image, text, line, arrow, ellipse, rectangle, polyline, polypoligon, curve.
All the sprite objects are floating above the image background as transparent
or opaque layers.
Properties you can change on the fly:
z-order, location, color, pen size, translucency, text string, draft or
antialias mode.
GDImage
(trial version) is provided with a CHM help
file and a chapter dedicated to the "Pro
version"
The
Pro version allows you to create
interactive application using callback events, together with mouse and keyboard support for easy sprite manipulation, and full 32-bit ARGB support. Plus complete True Type Font dialog, to enter text and edit all the parameters. Plus multiple layer support and object properties.
List of the properties that could be used together with the graphic object created with the
Pro version:
- objType (Text, Ellipse, Rectangle, Curve, Arrow, Polyline, Bitmap, Bezier, Polypolygon, TextBitmap)
- useFont (True Type)
- useSize (Font size)
- fontFam (Font family)
- strFormat (String format)
- useARGB (Full 32-bit ARGB color)
- use3D (Boolean for 3D effect)
- x1 (x location)
- y1 (y location)
- x2 (width)
- y2 (height)
- visible (boolean visibility state)
- order (zOrder location)
- locked (boolean, can't be moved with the mouse)
- ID (unique object IDentifier)
- Style (object style)
- Bitmap (handle to the associated DIB bitmap)
- Region (handle to the associated region)
- objLabel (friendly name)
- xCapture (mouse X capture)
- yCapture (mouse Y capture)
- opacity (object opacity, alpha channel value)
- scale (zooming size)
- clone (pointer to the original object)
- xP (X offset for scaled object)
- yP (Y offset for scaled object)
- angle (The rotation angle)
- quality (Antialias quality)
- flipmode (display orientation)
- selected (in case of multiple object selection)
- hidden (to hide a specific object)
Whith the Pro version you can create hyperlink interactive graphic application with optional mouse hover animation and full zooming capabilities. The
Pro version is also able to handle very large bitmap matching the current size of digital
photography.
The Carousel, AeroGlass, IconMenu and PhotoSetup
examples are using exclusive features from the Pro version.
Free trial version
is available from this link:
Download
the trial version
If you use Windows 2000 you need
first to install the Microsoft GDIPLUS.DLL.
If you don't have it already, you can get it from there:
Download
the Microsoft GDIPLUS setup
GDImage
is provided with standard SDK
examples written in PowerBASIC,
but it works with any
Win32 compiler plus C#
VISUAL STUDIO and WinDev
(all versions).
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